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Showing posts with label Regex. Show all posts
Showing posts with label Regex. Show all posts

Monday, March 21, 2011

JAVA String

  1. Convert to String
    //Integer to String
    int number = 1234;
    String strtoint = Integer.toString(number); //1234
    strtoint = "" + number; //1234
    //Double to String
    strtoint = Double.toString(number); //1234.0
    //Long to String
    strtoint = Long.toString(number); //1234
    //Flot to String
    strtoint = Float.toString(number); //1234.0
    //Binary to String
    strtoint = Integer.toBinaryString(number); //10011010010
    strtoint = Integer.toString(number,2); //10011010010
    //Hexadecimal to String
    strtoint = Integer.toHexString(number); //4d2
    strtoint = Integer.toString(number,16); //4d2

Friday, April 23, 2010

C# Questions

struct vs Class
  • structs are value types that can contain data and functions
  • structs are value types and do not require heap allocation.
  • structs directly store their data in the struct, classes store a reference to a dynamically allocated object.
  • structs are useful for small data structures
  • structs can affect performance
  • Constructors are invoked with the new operator, but that does not allocate memory on the heap
  • A struct constructor simply returns the struct value itself (typically in a temporary location on the stack), and this value is then copied as necessary
  • With classes, multiple variables may have a reference to the same object
  • It is possible for operations on one variable to affect the object referenced by the other variable.
  • With structs, the variables each have their own copy of the data, and it is not possible for operations on one to affect the other.
  • structs do not support user-specified inheritance, and they implicitly inherit from type object
Public struct PointStruct
{
 public int x;
 public int y;

 public PointStruct(int x, int y)
 {
  this.x = x;
  this.y = y;
 }
}

static void Main(string[] args)
{
 PointStruct ps = new PointStruct();
 ps.x = 10;
 ps.y = 10;
 Console.WriteLine(“Initial struct values are “ + ps.x +”, “+ ps.y);
 ModifyStructPoint(ps);
 Console.WriteLine(“After ModifyStructPoint, struct values are “ + ps.x +”, “+ ps.y);
}

void ModifyStructPoint(PointStruct newStruct)
{
 newStruct.x = 20;
 newStruct.y = 20;
 Console.WriteLine(“Inside ModifyStructPoint()”);
 Console.WriteLine(“Modified values are “ + newStruct.x +”, “+ newStruct.y);
}

Initial struct values are 10,10
Inside ModifyStructPoint()
Modified values are 20,20
After ModifyStructPoint, struct values are 10,10
class PointClass
{
 public int x;
 public int y;

 public PointClass(int x, int y)
 {
 this.x = x;
 this.y = y;
 }
}

static void Main(string[] args)
{
 PointClass pc = new PointClass(10,10);
 Console.WriteLine(“Initial class values are “ + pc.x +”, “+ pc.y);
 ModifyClassPoint(pc);
 Console.WriteLine(“After ModifyClassPoint, class are “ + ps.x +”, “+ ps.y);
}

void ModifyClassPoint(PointStruct newPoint)
{
 newPoint.x = 20;
 newPoint y = 20;
 Console.WriteLine(“Inside ModifyClassPoint()”);
 Console.WriteLine(“Modified values are “ + newPoint.x +”, “+ newPoint.y);
}

Initial class values are 10,10
Inside ModifyClassPoint()
Modified values are 20,20
After ModifyClassPoint, struct values are 20,20


Saturday, April 3, 2010